Umety has an ever-growing immersive content library of 650+ modules for STEM, Educational tours, and Language learning, which engages students with concepts, closing the gap between knowledge and understanding. Our VR content is specially aligned by our expert team that ensures the overall VR learning for the students to be immersive, interactive, and inspiring.
All modules have been designed with the following:
- Learning objective
- Core concept
- Assessment
VR modules are designed with both learner and teacher in mind. Each module attends to one, discrete concept or teaching point. Simulations typically immerse the learner in that concept for approximately 10-15 minutes, allowing them to connect with that idea experientially, with full control of the pace of learning, and without distraction. Each module is designed to best engage the student with that concept, using Game-Based Learning wherever beneficial, but incorporating various methods of delivery within the virtual environment. These run from scientific labs to discovery sessions (breaking apart the parts of the heart), interactive walk-through, and so on.
Teachers can be held at an arm’s length with VR, but we strive to connect the learner, teacher, and concept. Teachers are able to retrieve learner data (activity data and assessment scores) via the Teacher dashboard. If running a group of students through a module together is required, the teacher is provided some control, such as the ability to pause all headsets at once, to regain control over a rambunctious class. When ready, the teacher can allow the students to carry on from where they were.
All modules are created using the three points mentioned above, ensuring that teachers are not encumbered with creating lesson plans, writing assessments, scoring these, and so on. Optionally, teachers can create further expansion exercises outside of the VR environment.
You can browse the catalog of content at app.umety.com/modules.Related Articles
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